Is it possible to expose the UV sets of the mesh in the attribute editor. I'd like to be able to select which UV set to use when layering textures in the attribute editor.
You can add multiple UV set nodes where each is set to use a different uv set.Connect them to if-statement nodes and expose an integer to the attribute editor to pick which one you want to use
Thanks! I was hoping for something a little less manual but this works.Any chance a future version could have the ability to lookup the uv sets and provide the list to the attribute editor?